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I want to open up discussion of Mimiron now, before we start working on him in earnest. Here's a run-down of the phases and the abilities (copied from WoWhead)
Phase 1
Leviathan MK II
1. Proximity Mines - Drops 8-10 Proximity Mines around MK II. After a small arming time, the mines will inflict 12,000 Fire damage to anyone who walks over them.
2. Napalm Shell - Inflicts 7,540 to 8,460 (Heroic: 9,425 to 10,575) Fire damage instantly and an additional 4,000 (Heroic: 6,000) every 1 second, for 8 seconds. This spell will always attempt to hit targets farther than 15 yards of MK II.
3. Plasma Blast - After a 3-second cast, MK II will channel a stream of plasma for 6 seconds, inflicting 20,000 (Heroic: 30,000) irresistible Fire damage every 1 second to his target.
4. Shock Blast - After a 4-second cast, MK II will inflict 100,000 Nature damage to all enemies within 15 yards of him. Used soon after a Plasma Blast.
Phase 2
VX-001
1. Rapid Burst - Inflicts 1,414 to 1,586 (Heroic: 1,885 to 2,115) Spellfire damage to a random target every half-second for 3 seconds.
2. P3Wx2 Laser Barrage - After a 4-second cast, VX-001 will shoot a laser in a random direction and spin slowly. The laser will inflict 20,000 Fire damage every 0.25 seconds, and will last 10 seconds.
3. Rocket Strike - VX-001 will fire a rocket that will travel to a location underneath one of the players. Reaching the location, it will inflict 5 million Fire damage to everyone in 3 yards radius.
4. Heat Wave - Inflicts 1,885 to 2,115 (Heroic: 2,828 to 3,172) Fire damage instantly and an additional 2,000 (Heroic: 3,000) Fire damage to the whole raid every 1 second, for 5 seconds.
Phase 3
Aerial Command Unit
1. Plasma Ball - Inflicts 9,425 to 10,575 (Heroic: 14,138 to 15,862) Spellfire damage to its current target.
2. Summon Adds - ACU will periodically summon Assault Bots, Bomb Bots, and Junk Bots.
3. Assault Bots - Cast Magnetic Field on their target, locking it in place and causing it to take 30% more damage for 6 seconds. When killed, Assault Bots will drop Magnetic Core, which can be used bring ACU to the ground, disable it and cause it to take 50% more damage for a few seconds. The Magnetic Core has to be used underneath the ACU. Assault Bots spawn off red beams.
4. Bomb Bots - Walk aimlessly and explode when they die, inflicting 9,425 to 10,575 damage. They spawn underneath ACU, after a short cast.
5. Junk Bots - Low on health and with weak damage, Junk Bots don't do anything special. They spawn off green beams.
Phase 4
V0-L7R-0N
1. Proximity Mines - Drops 8-10 Proximity Mines around V0-L7R-0N's MK II. After a small arming time, the mines will inflict 12,000 Fire damage to anyone who walks over them.
2. Shock Blast - After a 4-second cast, V0-L7R-0N's MK II will inflict 100,000 Nature damage to all enemies within 15 yards of him.
3. Hand Pulse - Inflicts 4,242 to 4,758 (Heroic: 6,598 to 7,402) Spellfire damage to a random target and all enemies between the caster and the target.
4. P3Wx2 Laser Barrage - After a 4-second cast, V0-L7R-0N's VX-001 will shoot a laser in a random direction and spin slowly. The laser will inflict 20,000 Fire damage every 0.25 seconds, and will last 10 seconds.
5. Rocket Strike - V0-L7R-0N's VX-001 will fire two rockets that will travel to a location underneath two of the players. Reaching the location, they will inflict 5 million Fire damage to everyone in 3 yards radius. During all the duration of the spell, the MK II component is stunned.
6. Plasma Ball - Inflicts 9,425 to 10,575 (Heroic: 14,138 to 15,862) Spellfire damage to its current target.
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I'd especially like to hear from the people who worked on him on 10-man for 3 hours. What were some things that tripped you up, what tips and tricks do you have to share, etc.
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Synchronized panicking is not a proper battle plan.
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